Senin, 30 Mei 2011

Pokie Ninja Beginners Guide [Part III]


Introduction to Pets:
Due to the update, there's a lots of information can be found on Pokie Ninja Official Site Pet Section. First of all we need to know in Pokie Ninja, a pet without skills is like a dog that doesn't know how to bark/bite! Totally helpless in battle! So you should start raising them once you get them.. Enter Pet kennel in your village or angle city to raise your pet.
According to my experience in chinese version, most people would like to go for the one and only dragon pet in the game "Frostbore Dragonling". They think that the attack skill have higher damage and of course it looks cooler than other pets. But for player who can't afford that, there's actually some other pets with useful special abilities:
Vulture Fledgling: After the master attacks has 21% probability to attack and causes the enemy to bleed (decrease hp slowly)
Sweet Potato Demon Fledgling: After the master attacks has 16% to attack and cause the enemy dizziness for one round.
Treant Fledgling: After the master attacks has 16% to attack and chain-root the enemy for one round.
Sushi Monster Fledgling: When the master is taking damage,  has 11% to restore 10% of master max chakra (max.mp)
Bloodbat Fledgling: After the master attacks has 19% to attack and absorb 50% of the damage dealt to master.
Corn Demon Fledgling: After the master attacks has 17% to attack the enemy twice.
Sunflower Fledgling: Decrease 8 point of enemy's accuracy.
Stinger Bee Fledgling: After the master attacks has 21% to attack and poison the enemy.
Maneater Blossom Fledgling: Decrease 12% of enemy's attack.
Riceball Monster Fledgling: When the master is taking damage, has 11% to recover 10% of master max hp.
Frostbore Dragonling: Dragon Power (+70 max hp) and Dragon Scale (+100 defense) p/s: It's "defense", not "block"!!

Pets without special abilities (but they are pets with 40 value):
Akamaru Young, Souling, Toadling, Lily Young.

skills listed below is skills that can be acquired by all pets:
Attack
: 21% to attack the same time with master and cause 50% damage of the master dealt.
Block: 10% to block an attack for the master.
Fierceness: Increase 10% attack of master and itself.
Claw: Increase 10% piercing of master and itself.
Keen: Increase 5% speed of master and itself.
Vision: Increase 10 points accuracy of master and itself.
Wild: Increase 4 points critical.
Piercing: Increase 68 points of piercing of master and itself.
Intelligent: Increase master 50 chakra.
Fire Element Upgrade: Fire Jutsu +10% damage
Water Element Upgrade: Water Jutsu +10% damage
Earth Element Upgrade: Earth Jutsu +10% damage
Thunder Element Upgrade: Thunder Jutsu +10% damage
Wind Element Upgrade: Wind Jutsu +10% damage

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